Gaming and Virtual Worlds

I played Websudoku.  I chose an easy puzzle.  After I finished, I clicked on “How am I doing” and saw all of my mistakes highlighted in a very pretty red colour.  After Stacy Martin sent her e-mail about not needing to download games, I followed her instructions and played Bejeweled, until I got stuck.

Gaming and virtual worlds could be of interest to libraries because they might help younger generations feel more connected to the library and, as time goes by, the youngsters will be the ones deciding on library funding as taxpayers.  We could make the library catalogue operate more like a game, permitting the user to browse more easily and have fun doing so.  We could create a program that explores the creation of teen library services in a virtual world.

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